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> After this you got to rebuild the whole dat usingĮdited 1 time(s). > Zmodeler 2, then port them in Zmodeler 1 and save > Don't know if it's possibile to open and save with Ive followed this tutorial too, its a little rough, but it did get me there to complete a version of my track (at least as far as making it playable in RF2) had to do a bit more learning, and experimenting on my own to actually make it a good conversion, but that the only start to finish tutorial on conversions Ive seen. > with milkshape (3ds) and then port them in GP4. > export each gmt one by one as 3ds files, save them But takes away more time since you got to > RD2 convert guide (i don't think it's anymore > following the same instruction from jimbob1's TOCA When completed.shut zmod.open gp4 builder.and create new scenes.move the objects to whatever scenes is needed to keep the scene vertices limit.
![convert rfactor tracks to rfactor 2 convert rfactor tracks to rfactor 2](https://motorsportgames.com/wp-content/uploads/2021/06/2.jpg)
This may take a while.make a cup of tea.start some wall papering etc. If the track is too big.import say half in one go.then save as zmod object in zmod.close this.import the rest then & just merge the files together than in zmod & export as. remember on import to select the f1 2001 filtre to import the mts files. Make sure tou can see it texutred in zmod before exporting as a. There may be a limit on the import in zmod.you may be able to import all the mts files in one go.if yes. mts should have the tga file as their texture format not the dds and is ready to import to zmod. Open 3dsimed again now import the i think it's the model.can't remember the extension again.the track should be fully textured again. When nvert the dds files in the folder to tga and place them in the 2nd folder you created.the one with just the mts files. The track should open and be textured.create a new folder & export to f1 2001 format again to this new folder. mts file i think it was.then export the textures to the same folder.Ĭlose 3dsime ed.now import the i think it's the model.can't remember the extension of it but not the mts om that new folder. [ after you have opened your track in 3dsimed.hopefully the files aren't encrypted.if yes google that issue.Įxport all objects to a new folder as f1 2001 or challenge. Yep it's possible & a lot more easier today.you need y the demo.zmod1. find what content you want ,click on it and hit 'subscribe' this will auto download & install it easy piezy! and it will auto update any content your subscribed to when ever theirs an update for that content ! find the work shop on the rf2 page in STEAM just click on rf2 in your STEAM games list and scroll down a bit until you see the workshop icon. But I recommend using STEAM workshop to install mods & tracks ! it has 80% of everything for rf2 so far. scroll down until you find the track your looking for 'sepang' highlight it and hit the 'install' button (bottom left ) Done ! everything you place in the packages folder will show up here. Now launch rf2 from the desktop ,It will open to the launcher,when the launcher comes up you will see icons on the left, find the 'open box' icon, (it's the second from the top under the home button) this is your mod manager ,click on this, once it opens you will see all the tracks & mods that are installed. Good luck & welcome to rf2 !!!įor rf2 go to your rFactor2 dir, default path will be something like C\steam\common\rFactor2 open it up ,in the rFactor 2 folder you will see the packages folder along with all the other folders, simply copy & paste the sepang rfcmp into the packages folder.
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Are you talking about rf2 or rf1 ? because location folder is old school rf1 -)įor rf2 go to your rFactor2 dir, default path will be something like C\steam\common\rFactor2 open it up ,in the rFactor 2 folder you will see the packages folder along with all the other folders, simply copy & paste the sepang rfcmp into the packages folder.